![]() ![]() ![]() Gear has durability and can be repaired damaged items perform worse and are worth less.īetter gear should be harder to obtain (mostly boss & quest rewards)Īlways ask or warn before selling/scrapping Iconic Items Gear can be stripped of all mods (that you can remove) and attachments on a button press. Items in general are handled a bit more realistically, most of them should have feasible weight (except shards, quest items…) as well as varied & balanced pricing. The whole post doesn't contain spoilers, the tag is used to have stuff take up less space.Īll the other pages will have this table of contents as well.ġ.9.2 Cyberware Interface Subcategories/’Buttons’ ( 3 )ġ.9.3 Cyberware Changes & More Cyberware ( 3 & 4 )ĥ.1 Advertisements & Vending Machines ( 9 )ĥ.3 Vendors, Services & things to buy ( 9 )Īll NPCs carry, wear, use, attack with and drop anything you see them having.īe it a soft drink they got from a vendit, or legendary cyberware from a boss no common guns dealing insane damage because of difficulty settings. The section colored yellow is what this page contains, numbers in ( # ) are on which page to find what. 25000 characters per thread, so I'm splitting this post into multiple pages ( 10 total ) This is going to be a very long read, I’m eager to hear your thoughts! If you want to know how this stuff is done in RED in greater detail + additional lore and info, I recommend getting the book yourself. Most of those suggestions are me trying to ‘translate’ the PnP systems into video game mechanics or merge them with the ideas and concepts of how it works in CP2077,Īs well as adding my own twist and ideas to it. Some Ideas and concepts come from the Cyberpunk RED Sourcebook or take influence from it,Īs I find some systems could improve CP2077 massively by just adapting them into the game almost 1:1īut as RED is another IP I don’t want to infringe on in any way, the 1:1 stuff is only hinted at or I try to explain in as little detail as possible.Īnything written here is explained in my own words, I’ll try my best to denote influence from RED by marking them with color. I made all imagery and screenshots myself, but the text, especially the ideas in more abbreviated form, come from many sheets of paper that I took notes on while playing, reading through this forum & reddit & watching a ton of videos – so even though I consider them to be unique at least in phrasing/variation, they may very well range anywhere from ‘you read this x times before in some way shape or form’ to ‘this clearly takes influence from x’ So hopefully, by the end you will have a holistic picture.Īnd last but not least, please don’t take the ‘my ideas’ to literally. English is not my first language and I have a bit of an all-over-the-place way of thinking, along with some troubles categorizing my ideas. I leave that up to each person themselves to judge, so I’ll skip straight to the ‘Idea’-part.Ĭyberpunk has been one of my most anticipated games ever, and like with many games I’m that invested in, I can’t help but to burst with ideas. No “this” and “that” is Bad, so change it to. You might have experienced it for yourself or seen enough videos about its problems and bugs anyway. I do not intend to bash or pick it apart in any way – I’ll be trying to just list some suggestions without pointing out the underlying problem. I’ve been playing the game for almost 300h now, and while I’ve personally had a lot of fun, I find it very saddening when viewing it in the light of what it could have been. Jokes aside, here are my suggestions for Cyberpunk 2077 ![]()
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